

+1 Reach: may ignore Persistent Conditions. Willpower and Mana cannot be restored and Experiences cannot be spend. Healing through Pattern Restoration and Life magic will still work. Downsides of the spell: you no longer heal naturally while under the spell's effect. Supernatural powers that would anyway provoke a Clash of Wills. New Conditions and Tilts cannot be imposed on the subject. The subject will not bleed out form wounds, poison, toxins and the progression of disease are stalled. Subjects who have already taken an action this turn need to wait until the next turn to take advantage of their new Initiative If powers would seek to pierce the illusion anyway this provokes a Clash of WillsĪdd or subtract Potency from a subjects Initiative.
CHRONICLES OF DARKNESS MAGE TIME ROTES SERIES
You may show a false series of events that the magic "discovers". +1 Reach: Instead of simply preventing Time magic from seeing the subject. When Hung Spell ceases all the hanged spells immediately take effect according to their own Durations and effects.Īnybody trying to view the subject through time, either by looking at the presently shielded subject's future or into a past when the subject was shielded. Any hanged spells will not have their Durations expire but won't take effect yet either. Hung Spell may hold up to a Potency in number of spells these spells still counts against the caster's spell control. The subject may then spend a Mana to "hang" his spell. The subject of this spell must be a mage. If you win the world will still be altered but you will not be. Any alterations that would change you provoke a Clash of Wills. Preserve yourself against alterations to the timeline. +2 Reach: May affect rolls for spellcasting and other supernatural powers You may roll twice for your next mundane dice roll. The mage does not lose Defense when watching the vision

+1 Reach: The mage can rewind, speed up, slow down and pause the vision at any given time The mage can see into the subject's past, wieving it all from a moment declared in "real time" The subject can spend a turn during the spell's duration on planning, and, in doing so, can add the spell's Potency to their next instant action. When acting on the information gained, the Mage can add the spell's potency to their Initiative. The Mage can determine if the subject will prove beneficial or baneful in the future. +1 Reach: The questions asked can be more specific and the answer gives more informationĬast Positively: Anything that can help the subject achieve the objective faster will happen at the exact moment to do so.Ĭast Negatively: Anything that can delay the target will happen at the exact moment to do so Ask a general question regarding the future with an answer of "Yes", "No" or "Irrelevant"
